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During the development of the new tactical overlay, we found the perfect solution very early on but unfortunately it was only supported in the DirectX11 API. This meant we had to spend additional development time figuring out a solution that would work with DirectX9 and this delayed some of our feature plans.

It is this type of development cost that adds up each release and delays features reaching you! You will start to see the initial steps of the phase out of DirectX9 in the upcoming release for graphic features such as secondary lighting; this will only be available on the DirectX 11 client. We will be investing effort in making behind the scene changes to improve the DirectX 11 experience, one such change will be a new cloud rendering approach which will mean we will be removing clouds from the DirectX 9 client in an upcoming release.

Introduction to DirectX 9 for Game Programmers

We would like to assure the Mac community that we are aware that the current client is DirectX 9 only. This is something we have been discussing internally and we are investigating solutions.

The Mac client is something we will continue to support and we have been investing in this recently. Although we have no immediate plans to completely remove DirectX 9 support, it is an inevitable conclusion.

Beginning DirectX 9. Wendy Jones. Welcome to the exciting world of 3D graphics creation with DirectX 9!

click This true beginner's guide offers easy-to-follow instructions for getting your first DirectX program up and running. Wrap things up as you complete a comprehensive project that shows you how to apply each new concept.


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Bring amazing fantasy worlds to life with the power of DirectX 9!